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#57036 - 12/12/09 07:20 PM Re: A couple GLSL issues [Re: R. Belmont]
torturedutopian Offline
Member

Registered: 18/12/07
Posts: 28
Hehe, I wish I could, but the mouse is locked, even in windowed mode :-)

BTW, the "vertical lines" artifacts doesn't show when setting
"unevenstretch 0" (but the picture doesn't take the whole screen anymore).

It's actually more than just "black vertical lines". I can actually seem some vertical patterns (depending on the picture underneath).

It still looks quite good anyway :-)

(damn, this 2xsai filter is still slow on my 9800 card... Damn 1080p)

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#57037 - 12/12/09 08:12 PM Re: A couple GLSL issues [Re: torturedutopian]
R. Belmont Offline
Senior Member

Registered: 17/03/01
Posts: 12492
Loc: USA
-nomouse will keep the mouse unlocked.

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#57040 - 12/12/09 09:45 PM Re: A couple GLSL issues [Re: R. Belmont]
torturedutopian Offline
Member

Registered: 18/12/07
Posts: 28
Thanks Richard :-)

So here's a grab :
http://img187.imageshack.us/img187/2719/tokiscanlineshader.png

When resizing the window, it may look OK, or even stranger, like so :

http://img10.imageshack.us/img10/2921/tokishadersmall.png


Edited by torturedutopian (12/12/09 09:48 PM)

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#57043 - 13/12/09 08:04 AM Re: A couple GLSL issues [Re: torturedutopian]
cgwg Offline
Member

Registered: 27/07/07
Posts: 16
I'm aware of this issue, but after a bit of testing, I don't think it's unique to GLSL or my shader. Here's a screenshot I took without GLSL or even bilinear filtering (look at the vertical lines along the diagonal):



The glitches appear or disappear depending on the window size.

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#57051 - 13/12/09 01:48 PM Re: A couple GLSL issues [Re: cgwg]
R. Belmont Offline
Senior Member

Registered: 17/03/01
Posts: 12492
Loc: USA
Huh? I don't see anything wrong in that screenshot, cgwg.

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#57052 - 13/12/09 02:07 PM Re: A couple GLSL issues [Re: R. Belmont]
Phil Bennett Offline
Member

Registered: 09/12/04
Posts: 81

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#57064 - 13/12/09 06:08 PM Re: A couple GLSL issues [Re: R. Belmont]
cgwg Offline
Member

Registered: 27/07/07
Posts: 16
The effect is much more obvious with -effect aperture2x4rb:





Edited by cgwg (13/12/09 06:11 PM)

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#59611 - 04/03/10 10:22 AM Re: A couple GLSL issues [Re: cgwg]
torturedutopian Offline
Member

Registered: 18/12/07
Posts: 28
Meanwhile, did any of you find a way to work-around this "issue" ? (coloured vertical lines when using pixel shaders ?)

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