Jum52 Updated

7th March 2010

Jum52 has been updated to bring it in sync with the latest version for Windows. The major new features are support for saved states, PAL timings, and voice emulation. Please note that this update now requires OS X 10.5 or later.

In other news, the next version of BSNES, assuming that it's possible to resolve the various compiler issues that I'm having, is expected to be the final version released by me on the Mac. Byuu has a working Mac port of his own that will become the standard version for those who want the absolute latest code. I'm hoping to make my final release one that everyone will be pleased with; watch this space.

 

While we're waiting...

16th January 2010

The new update to BSNES is proving more fraught than I'd have liked, so for the moment I'm releasing an update to Genesis Plus. The sole new feature is support for Game Genie cheat codes. Please note that this update now requires OS X 10.5 or later.

 

Major calamity!

25th December 2009

So yes, the new release of BSNES is not available as yet. The hold up is one from left field, namely a problem with the current version of Xcode that prevents me doing a fully optimized compile. I'm not prepared to put out a new release of BSNES that's thirty percent slower than the last version, so right now the update is on hold until I come up with a workaround. I'm off on holiday tomorrow for ten days, so it won't be for a little while at least.

 

Coming soon

14th December 2009

Barring major calamities a new version of BSNES will be released in time for Christmas, bringing it in sync with the latest developments on the PC side. The most interesting feature is proper Super Gameboy support rather than the faked version found in other projects. One brief screenshot for now:

Also, if anyone else wants one, please do consider buying a copy of my choir's Christmas CD. As this is a charity project, I'm willing to throw in a half price Emulator Enhancer coupon (on request) to anyone who buys a copy.

 

Christmas

1st December 2009

The CD that has taken so much of my time over the last few months is now available for ordering. All proceeds will be going directly to Saint Bartholomew's Church, an organisation dear to my heart. Further details can be found here.

 

Euphony

26th September 2009

Progress continues on the rewrite of Cacophony, my sound editor. The current build doesn't look any different to the screenshot from July posted below, but it is considerably more useful now. The only critical feature that has yet to be implemented is saving; once that is in place I'll be looking for some beta testers.

In slightly related news, my choir will be producing a Christmas CD this year. I'm particularly excited about this project, not least because I'm going to be responsible for significant portions of the recording and mastering work. Right now it looks like we'll be taking orders from December 1st, with air mail shipping roughly two weeks afterwards, just in time for the festivities. Further details will follow as soon as the decisions are taken.

 

BSNES Updated, and Game Over

26th August 2009

BSNES v0.5.0 is now available. There are a number of minor changes in this release, but the most significant is a performance improvement approaching ten percent.

In other news, this release marks the last update on bannister.org where I will be providing support for the PowerPC platform. I'm sorry to see it go, but as Apple don't support it themselves any longer the time has come to upgrade. Existing versions of my software will continue to work, so users need not panic!

 

Cacophony News

20th July 2009

Some of you may remember Cacophony, my sound editor. It is almost five years since the last public release, and while that version still runs on current systems the performance is far from optimal. The universal binary developed some time ago has yet to make it out of beta, mainly because large chunks of the code were built upon obsolete APIs. Rather than kick the proverbial dead horse, I've started again using Cocoa.

Screenshot

The above screenshot represents a first milestone; though many critical features are missing it's still a good start. My personal goal is to have something ready for public beta testing before the end of the calendar year. We'll have to see how things go!

 

BSNES Updated

15th July 2009

BSNES v0.4.8 is now available. The major change in this release is support for saved states in most games. Note that games with special processors are not supported yet.