Six Flags Great Adventure
31st May 2010
We were among the first people to enter Six Flags Great Adventure this morning, allowing us to walk directly onto the new Dark Knight (#1509). Most readers will already be aware that this ride is simply an enclosed wild mouse ride with a little extra theming, which begins with a rather tedious pre-show that one has to endure before riding. Gotham's district attorney Harvey Dent gives a typically direct speech, rudely interrupted by the Joker et al; most will be able to predict the exact contents without watching. Moving onto the ride itself, the various turns in the mouse layout have been spruced up with colourful but cheap looking theme elements, better than nothing but not up to the rather high standard set by Scooby-Doo. I'd be tempted to award a few points for effort, but that's as far as it goes; when I want to ride a coaster like this I make a visit to my local travelling fair.

With the credit out of the way, we wandered onto Nitro. The operator this morning lacked the entertainment factor of the one on duty on my last visit, but he was at least keeping the queue line moving. The ride itself has developed a lot of vibration over the last few years, probably the worst I've noticed on any B&M. It was still a good ride, but time hasn't been kind to it. At the other extreme, the recently rethemed Bizarro (ex-Medusa) was running very well even if it was completely impossible to hear the soundtrack. I ended up sitting out an offered second lap due to nausea, something that almost never happens to me on roller coasters.
The queue on El Toro was a fairly painful experience today for four reasons, all of which the park could fix if it wanted to; single train operation, ridiculously slow loading, a completely unshaded queue area, and paid line jumpers. With apologies to Six Flags, it is simply inexcusable to allow paid line jumping on a ride which today was handling no more than eight trains per hour. On the plus side the wait did at least prove worthwhile, as the ride was running really well, a particular highlight being insane airtime on every hill. It'd have been nice to try it a second time, but there was absolutely no way we'd have joined that queue a second time.
With no wait at all for the nearby Rolling Thunder we decided to risk a lap, and began regretting it immediately by the base of the first drop. Though this coaster has apparently been retracked recently it wasn't apparent in the ride quality, which was a long way from comfortable. By the time the train reached the brake run we'd had enough, and thus we returned to our car and headed into New York.