April 25th, 2024

In the last few minutes I've released Nostalgic Maze 2.0, replacing what a well-meaning reviewer thoughtfully referred to as "programmer art" with beautiful hand-drawn animations. The game now has a police chase them which I think works really well; I hope you like it as much as I do.


This update is the latest step in a major project I started almost a year ago to upgrade the appearance of my classic game remakes. So far I've completed work on Burning Turkey, Dangerous Maggots, Fascinating Fruit, Fox and Pigs, Hedgehog Happening, Ice Squishing, Leaky Nuts, Shaded Bricks, Traffic Prince, and Vampire Riches. I've got further improvements I'd like to make in due time but whether they happen or not will depend very much on sales; to not put too fine a point on it, I need to recoup the investment I've made before I think about spending more.

If you've not tried them yet, you really should; all three bundles are half price for the next few weeks.

  • Bundle 1, featuring Dangerous Maggots, Fascinating Fruit, Little Green Balls, Magnificent Ball, Meteor Field, Paddy the Plumber, Pompom Invaders, Ranger Jim, Shaded Bricks, and Space Diamonds.
  • Bundle 2, featuring Atomic Linking, Enigmatic Blocks, Fox and Pigs, ICBMs Inbound, Ice Squishing, Leaky Nuts, Triple Tint, Vampire Riches, Wacky Snake, and Western Galaxy.
  • Bundle 3, featuring Ancient Tails, Bright Stones, Burning Turkey, Chicken Rocks, Galactic Dodgems, Hedgehog Happening, Nostalgic Maze, Retro Air Hockey, Shining Gold, and Traffic Prince.


March 6th, 2024

I'm thrilled to announce the immediate availability of Fox and Pigs v2.0. The new release features radically improved graphics, comprising over five hundred distinct frames of animation. As ever this is a free upgrade for existing players.


October 15th, 2023

Over the last month I've been pushing out a series of improvements to many of my classic game remakes, with a particular focus on graphics and sound. The latest to go under the knife is Traffic Prince, which was upgraded earlier this week with new animations and a two additional music tracks. The full collection can be explored at



September 4th, 2023

Shaded Bricks v2.0 is now available on the App Store. This is a major update, with a lot of changes and improvements and a completely new set of levels.


The full list of changes is as follows:

  • Added new brick types (multiple hits, obstacles) and created new levels that make use of them.
  • Added a polished metal effect to the frame around the edge of the game.
  • Added animation effect when sprites are removed from the playfield at the end of each level.
  • Added an additional power-up, taking the total for the game to nine.
  • Moved the score display into the playfield, and made it bigger.
  • Fixed bug where power-ups could disappear before falling off the bottom of the screen.
  • Fixed bug where keyboard controls could not move the paddle to the extreme edge of the screen.
  • Fixed bug where the fade effects at the start/end of each level sometimes looked a little strange.
  • Fixed bug where balls attached to the edge of the magnetic paddle could be pushed off screen.
  • Fixed bug where certain cheat codes could only be used once per game.
  • Adjusted the ball speed in level one to make the game a little easier for beginners.
  • Adjusted shooting behaviour so that all three missiles originate from the middle of the paddle.
  • Adjusted power-up behaviour so that certain high-value power-ups will only appear occasionally.
  • Adjusted the size of the game board to feature 12 bricks in each row rather than 10.


June 25th, 2023

Leaky Nuts v1.4 is now available. This release adds animation for the enemy rats and makes a few minor gameplay adjustments. Enjoy!


June 10th, 2023

Fascinating Fruit v2.0 is now available. The big change in this release is improved graphics; the player and enemies are now fully animated, which improves the game markedly. Below are some of the animation frames for the upgraded gorilla to give you some idea:


In other news, Superior Solitaire v3.0 is now available. This release is also about graphics; I've added a selection of different card backgrounds to choose from. This feature is available on both macOS and iOS; I hope you enjoy it.



March 13th, 2023

Superior Solitaire v2.4 is now available. The new release adds support for Trefoil, bringing the total number of supported games to twenty-two.


February 28th, 2023

Audio Overload v2.3 is now available. The new release adds support for Commodore 64 (SID) music as well as a number of bug fixes.


December 26th, 2022

Mugrat v0.5.0 is now available. Here's what's new:

  • Added support for the Super Game Module.
  • Added support for MegaCarts.
  • Improved accuracy of sound emulation; speech effects now work properly.
  • Fixed issue where saved states would occasionally fail to load properly.

Mugrat is free, and I plan to keep it that way. Nevertheless, if you'd like to support what I'm doing, there are a few days left to get my Retro Games at a discount. Don't miss out!


December 15th, 2022

Until the end of the year my classic game remake bundles are on sale at just USD $4.99/EUR €5.99 for ten games. (The higher price in Europe is for VAT; apologies folks, I don't make laws.)

  • Bundle 1, featuring Dangerous Maggots, Fascinating Fruit, Little Green Balls, Magnificent Ball, Meteor Field, Paddy the Plumber, Pompom Invaders, Ranger Jim, Shaded Bricks, and Space Diamonds.
  • Bundle 2, featuring Atomic Linking, Enigmatic Blocks, Fox and Pigs, ICBMs Inbound, Ice Squishing, Leaky Nuts, Triple Tint, Vampire Riches, Wacky Snake, and Western Galaxy.
  • Bundle 3, featuring Ancient Tails, Bright Stones, Burning Turkey, Chicken Rocks, Galactic Dodgems, Hedgehog Happening, Nostalgic Maze, Retro Air Hockey, Shining Gold, and Traffic Prince.


November 24th, 2022

I've just released a major update to Vecx, adding somme long-requested features like overlay support and phosphor decay simulation. I've also put out maintenance updates to all my other emulator projects. The changes affecting everything are as follows:

  • Fixed long-standing issue where modifier keys (Control, Shift, Option, Command) would get stuck if held down for more than about half a second. Thanks to Martin for helping me track this down.
  • Fixed issue where invalid files could sometimes be added to the Recent items menu.
  • Fixed crash when using the Quick Screenshot and Quick Audio Record functions with no open ROM.
  • Recent game information now uses much less disk space.
  • Upgraded embedded version of ZLIB to 1.2.13.

The changes to individual emulators are as follows:

  • (fMSX) Updated to core v6.0.
  • (Genesis Plus) Double-clicking on saved states no longer crashes the emulator.
  • (Mugrat) Fixed compatibility issue with Cabbage Patch Kids Picture Show.
  • (Mugrat) Fixed crash when attempting a Quick Freeze or Quick Defrost with no game open.
  • (TEO) Added support for a second joystick (requires Emulator Enhancer).
  • (Thom) Removed non-functional joystick entries from settings.
  • (Vecx) Added support for overlay images. To use these, just open a PNG file instead of a ROM.
  • (Vecx) Added new option to simulate phosphor decay. This is on by default but can be turned off in Preferences if desired.
  • (Vecx) Added new option to render thicker vectors. This can be enabled in Preferences.
  • (Vecx) Added support for playing with two controllers (Blitz, Heads Up, Pitcher's Duel, Space Wars, and a whole lot of homebrew).
  • (Vecx) Added support for network play (requires Emulator Enhancer).
  • (Vecx) Improved the vector rendering code to improve sharpness and reduce flicker.
  • (Vecx) Added support for saved states.

Serious emulator enthusiasts can download the entire suite in one file.


November 20th, 2022

In the run up to Black Friday all three of my Retro Game bundles are on sale for half price. Check them out at Retro Games For Mac or via direct links below:

  • Bundle 1, featuring Dangerous Maggots, Fascinating Fruit, Little Green Balls, Magnificent Ball, Meteor Field, Paddy the Plumber, Pompom Invaders, Ranger Jim, Shaded Bricks, and Space Diamonds.
  • Bundle 2, featuring Atomic Linking, Enigmatic Blocks, Fox and Pigs, ICBMs Inbound, Ice Squishing, Leaky Nuts, Triple Tint, Vampire Riches, Wacky Snake, and Western Galaxy.
  • Bundle 3, featuring Ancient Tails, Bright Stones, Burning Turkey, Chicken Rocks, Galactic Dodgems, Hedgehog Happening, Nostalgic Maze, Retro Air Hockey, Shining Gold, and Traffic Prince.


November 16th, 2022

Superior Solitaire v2.2 is now available. The new release adds support for several additional variants of the game, and fixes a number of bugs.


October 22nd, 2022

I'm thrilled to announce the immediate availability of Superior Solitaire v2.0, a major (and free) update to my ad-free collection of card games for macOS, iPad, and iPhone. Here's what's new:

  • Added support for Addiction Solitaire.
  • Added support for Monte Carlo Solitaire.
  • Added support for Spiderette Solitaire (1-suit, 2-suit, and 4-suit variants).
  • Added the ability to deal decks with a guaranteed winning solution. Where applicable games can be won in both Deal-1 and Deal-3 modes.
  • Added the ability to automatically move a card with a click/tap. As this makes play quite a bit easier it's turned off by default; it can be enabled in settings if desired.
  • Added support for available move highlighting in Golf, Pyramid, and TriPeaks.
  • Added the ability to disable available move highlighting in all games.
  • Added no more move detection to Towers.
  • Fixed rule error in Spider (2-suit) and Spider (4-suit) that made both games much harder to win than they should have been.
  • Fixed visual glitch when replaying a current game of Spider (all variants).
  • Fixed issue where Spider (all variants) could very occasionally begin the win sequence when there were cards still to play.
  • Fixed rule error in Pyramid that made the game much easier to win than it should have been.
  • Fixed issue that made it impossible to win a game of Pyramid if auto-complete was turned off.
  • Fixed issue that could cause a crash when dealing Pyramid in 3-card mode.
  • Fixed issue where moving a card during a playfield resize operation could result in cards getting stuck in the wrong place.
  • Fixed issue where attempting to undo a double-clicked/double-tapped card would actually undo two steps rather than one.
  • Fixed issue where a card could incorrectly be moved underneath another card following an undo.
  • Fixed a number of minor issues in the card shuffling code.
  • Fixed issue where the "You Win" sequence couldn't be skipped in some situations.
  • Fixed end-of-game animation issue in Golf.
  • Fixed issue where moves were not counted in Golf.
  • Fixed issue where dealing cards in Scorpion and Spider (all variants) did not count as a move.
  • Fixed issue in Spider (all variants) where an Ace dealt on an otherwise complete sequence would not be moved to the destinations correctly.
  • Fixed issue where placing a card on an empty pile required more accuracy than it should have done.

Please consider following me on Twitter if you're not already doing so; I'll be talking more about my upcoming projects there.


August 21st, 2022

Horizon 2.1 is now available. This is a major update to an emulator once known as MacBeemEm (which should give some idea of just how long it has been around...). The major changes are:

  • Video is now rendered in high resolution (required for MODE 0)
  • Emulation now runs at PAL speed (50fps).
  • Added support for reading disk images in .ssd format. Note that the Mac version does not currently support saving changes made to disks. If you need this, please let me know.
  • Added support for loading additional ROM files.
  • Added support for USB joysticks (requires Emulator Enhancer)
  • Assorted emulation fixes.

Separately, Emulator Enhancer 3.1.2 is now available. This release updates the embedded version of ZLIB and adds a very minor new feature required for Horizon 2.1.


July 3rd, 2022

For a limited time I've made Fox and Pigs completely free – and I mean that; it has no ads, no tracking, and no nastiness. I hope you enjoy it.

Separately, if you're not already following me on Twitter, please consider doing so. I'm planning to make greater use of the platform in the near future to talk about current and upcoming projects, and I'm also hoping to run a few giveaways; watch this space!


March 28th, 2022

I'm pleased to announce a major update to Superior Solitaire, which adds support for Spider Solitaire – variant number eleven of the game, alongside Canfield, FreeCell, Gold, Klondike, Pyramid, Scorpion, Towers, TriPeaks, Westcliff, and Yukon. The new release is available now and as ever is a free upgrade for existing players.


February 23rd, 2022

When I was growing up it was quite normal for home computer games to have hidden features and special modes that could be activated by typing the right combination of letters. All thirty of my classic game remakes include cheats for macOS players. Here are some of the things you can type in:

  • DRFAUCI activates a special pandemic-inspired mode in Fascinating Fruit. Other things you can type include BACKSTEP, FIVEADAY, RIDDIKULUS, and SYLVESTER.

  • AQUARIUM triggers a not terribly useful hidden feature in Ice Squishing. You might want to type WINTERISCOMING to undo the damage. You can also try BALLPIT and IMHUNGRY.

  • INDUCTION and TROGLODYTE do fun things in Ancient Tails, and if you're interested in motorcycle jumps I'd recommend typing a well-known surname.

For those who prefer slightly more high-brow entertainment, Superior Solitaire has gained support for Scorpion and Towers. A one-time purchase covers both the macOS and iOS versions, both of which are completely ad-free.

As ever all support for my projects is very much appreciated.


July 4th, 2021

I've pushed a couple of updates to Superior Solitaire over the last few weeks. The latest release supports Canfield, FreeCell, Golf, Klondike, Pyramid, TriPeaks, Westcliff, and Yukon Solitaires. Thank you to everyone who's offered feedback and suggestions; I really appreciate the help and support.



June 6th, 2021

This week's project is a replacement for one of the few things I needed to use Windows for. Superior Solitaire is a straight-forward version of the classic card game with no ads or in-app purchases. It is available today on the App Store for macOS, iPad, and iPhone.



May 30th, 2021

My latest creation is Anagram Master, a simple utility for building phrase anagrams on macOS. Thirty years ago I spent hours playing around with a command-line equivalent called Ars Magna; hopefully my version will provide an equal measure of amusement to the masses.

In other news, I've launched a YouTube Channel to show off my game projects. If you're even remotely interested in such things please subscribe.

May 13th, 2021

I'm excited to announce the immediate availability of Ancient Tails, my thirtieth and final planned classic game remake. This one is my most elaborate yet; it includes specially commissioned sprite animations, seven unique music tracks with a cohesive theme, five different level backgrounds, and over forty sound effects. It is available on its own, or as part of a ten game bundle.


Separately, on a closely related note, if you're a Facebook user, it'd help me a lot if you could like and share the page for the games project. Please also invite anyone that you think might be interested.


May 1st, 2021

All of the emulators on this site have been updated to run natively on Apple Silicon. Individual download links have been refreshed, and I've made all twenty-six available in a single archive (link removed, as updates have been released since) for those who want them all.

There's not a lot of real world gain in going native unless you habitually run old games at ten or fifteen times actual speed, but it'd be remiss of me not to record the significant performance boost in BSNES; in my tests a cloud-hosted Apple Silicon Mac Mini was able to maintain a steady 150fps using the accuracy core, some fifty percent faster than a 2020 Mac Pro.

Separately, all of my game remakes now include licensed music. If you have the opportunity to help me promote these titles, I'd really appreciate it; as of this writing they're not even close to covering costs, which is a pity given how much time and effort has gone into them.


March 14th, 2021

I've been continuing to work on my classic game remakes over the last month. Bright Stones and Burning Turkey are the latest additions to the roster, which now comprises twenty-seven titles in total. Separately I've added background music to Dangerous Maggots, ICBMs Inbound, Meteor Field, Pompom Invaders, Triple Tint, and Vampire Riches. Game updates are free of charge for existing customers.

On a completely different subject, I've had a number of questions about the status of my emulation projects, and in particular whether I intend to update them for Apple Silicon. The short answer to this is yes, but I'm waiting on Apple to deliver a new 15"/16" laptop before I take the proverbial plunge. While I've not tested them myself I've been told that the current versions work without issue under Rosetta 2.


February 15th, 2021

By popular demand my games are now available for iPhone and iPad. If you enjoy them it'd be great if you could help me spread the word; I've set up a Facebook page, and likes and shares would be very much appreciated.


January 3rd, 2021

As it wasn't possible to do all that much over the holiday period I decided to work on some more classic game remakes. The first to go live is Retro Air Hockey, an electronic mouse-controlled version of the table game of yore. I have three more projects in various stages of gestation that should be available over the next few weeks. The full collection can be found at, and as ever I very much appreciate all support.


December 20th, 2020

New today is Traffic Prince, my twenty-first classic game remake. This one reimagines a well known road crossing game of yore; I hope you enjoy it.


November 20th, 2020

For the next ten days I've reduced the price of my two classic game remake bundles by 20%. If you've been holding back on giving these a try, then now's the time.

  • Bundle 1 includes Dangerous Maggots, Fascinating Fruit, Little Green Balls, Magnificent Ball, Meteor Field, Paddy the Plumber, Pompom Invaders, Ranger Jim, Shaded Bricks, and Space Diamonds.
  • Bundle 2 includes Atomic Linking, Enigmatic Blocks, Fox and Pigs, ICBMs Inbound, Ice Squishing, Leaky Nuts, Triple Tint, Vampire Riches, Wacky Snake, and Western Galaxy.

Individual games remain available for $1.99 each. Thank you in advance for your support.


November 14th, 2020

I'm delighted to announce a major update to Ice Squishing, my fast-paced remake of Pengo for macOS. The new version adds specially commissioned music and sound effects, and is available now on the App Store.


October 4th, 2020

I'm thrilled to be able to announce, a collection of twenty old-school games for macOS 10.12 or later. I've tried to capture the essence of the eighties with these projects, and I hope you'll be satisfied with the results.


If you're interested in this series, please do follow the dedicated page I've set up on Facebook. I've got some updates in the pipeline that I'll be talking about there in due course.


July 26th, 2020

I've really enjoyed working on games again after a hiatus of more than twenty years, but after two months and change of full time effort I've remembered exactly why I decided not to pursue software engineering as a career!

It's time to do something else for a while, but before signing off I'd like to announce four more titles in my classic remakes series: Atomic Linking, ICBMs Inbound, Ice Squishing, and Leaky Nuts. All are available from the App Store.


July 5th, 2020

For the last little while I've been putting quite a bit of time into a series of classic game remakes for macOS. As of this writing ten are available on the App Store; you can learn more about them and find download links on my games page. All ten can be purchased as a bundle for just $9.99.


May 19th, 2020

Audio Overload 2.2.1 is now available. The new release adds support for a few additional types of .vgm file, and fixes a number of minor bugs.


May 15th, 2020

Cacophony 2.0.1 is now available. This release adds a "Save Selection As" command and resolves a cosmetic bug when deleting the final portion of an audio file. The latter came to light when editing the soundtrack for a rather jolly organ video.


May 6th, 2020

I'm pleased to announce the immediate availability of Audio Overload 2.2 for macOS. This release brings a few small changes to the interface, higher resolution icons, and controls for adjusting playback speed and pitch. I've also moved distribution to the Mac App Store for ease of installation and updating.


May 2nd, 2020

Eighteen years ago I developed a basic sound editor as a university project. The original version of Cacophony was not compatible with OS X 10.7, and while I began work on a Cocoa-based rewrite it quickly fell by the wayside due to other priorities. I continued to poke around with it on occasion, but it was a private sandbox project rather than something I that I expected to see the light of day.

On March 27th, Ireland went into lockdown, gifting me a few hours each evening (and entire weekends) with no scheduled activity. I decided to put the lion's share of this time into getting the code to a level where it could be released to the general public, and today I can share the results: Cacophony 2.0 is now available from the Mac App Store.

I've been using it myself over the last while in the production of music videos for my church, and I can't wait to see (and hear) what other people do with it.


April 28th, 2020

BSNES v0.7.1 is now available. This release resolves a compatibility issue with macOS Catalina and adds upscaled icons for people using retina displays.


December 14th, 2019

I'm delighted to announce that a major update for my emulator shell is now available, adding support for macOS Catalina and significantly improving support for macOS Mojave. The links on the right hand side of this page have been updated.

The main changes in this release are as follows:

  • Added new Metal video renderer. The old OpenGL code has been removed.
  • Fixed a number of visual glitches in the Preferences window on newer systems.
  • Fixed a number of issues with video display on newer systems.
  • Added support for Dark Mode on newer systems.
  • Added code to stop the display going to sleep when an emulator is running.
  • (EE only) Fixed a typo that made the Xbox 360 Controller family unusable with Emulator Enhancer. This will likely resolve issues with other analog controllers too.
  • (EE only) Added support for multi-device HID adapters (such as Mayflash Retro Controller Adapters).
  • (EE only) Fixed an issue where establishing a network connection sometimes failed for no reason.
  • (EE only) Resolved an issue where Quick Freeze (etc) could only ever be used once from a USB controller.
  • (EE only) Switched payment processing system from eSellerate to Paddle. Please note that existing EE3 serial numbers will not work in this release. To upgrade, go through the purchase process as normal but enter your valid EE3 serial number in the coupon code field; this will allow you to complete the registration process at no cost.

There are also a few minor changes to individual emulators, as follows:

  • (fMSX) Updated to core version 5.4.
  • (Handy) Added a button to rotate the display.
  • (Handy) Fixed an error in the display of the lynxboot.img path.
  • (Horizon) Added a display of the file path to I/O error messages.
  • (Neopocott) Added an option to force Black & White mode.
  • (O2Em) Fixed a keyboard mapping bug that made the letter 'A' unusable.
  • (TEO, Thom) Added missing "CNT" key mapping.

Separately, pursuant to the request of Kev Thacker I have retired my macOS port of Arnold. Kev is now maintaining his own build, and I'd encourage readers to migrate as it has some significant improvements to the underlying CPC emulation that were not available at the time my version was developed.


November 2nd, 2019

I'm pleased to announce the immediate availability of Audio Overload 2.1 for macOS. The main change in this release is a 64-bit rewrite of the user interface code, though I have made some additional changes under the bonnet as follows:

  • Overhauled the Orchestra-90 playback code. The result isn't perfect yet but it sounds far closer to the real thing than in previous releases. I'd like to acknowledge Jon Bokelman for providing invaluable assistance with my understanding of the format.
  • Added support for newer versions of the VGM file format, and hooked up a number of chips that were already supported for other file formats. VGM playback now supports the AY8910, HuC6280, SAA1099, SN76496, Y8950, YM2149, YM2151, YM2203, YM2610, YM2612, YM3526, and YM3812. Files using unsupported chips will display a warning.
  • Fixed a divide by zero crash in the MOD playback code.
  • Added a new "Aggressive Amplification" option. This is a variant on the existing normalise option that will keep the volume level as loud as possible using a rolling two second window. This may be useful for tracks with dramatic volume changes; it is turned off by default.
  • Exporting of WAV files will now automatically stop if the end of the song is reached and/or there is no output for five seconds.
  • Updated to zlib 1.2.8.

I'd also like to share a status update on updated versions of my various emulator ports. The metal-based video renderer is working after a fashion, but there are some problems with it that are holding up a new public release. Work continues, and should increase in pace now that I've managed to get Audio Overload out the door. I'll share more updates as soon as I can.


April 2nd, 2019

Two weeks ago I received an email advising me of the closure of eSellerate, a payment processing platform used by all existing versions of Emulator Enhancer. As a direct consequence of this I'm sorry to announce that after June 30th, 2019 it will no longer be possible to purchase licenses for Emulator Enhancer releases up to and including v3.0.1. It may or may not be possible to reactivate existing licenses after that date; this will depend on whether the eSellerate team keep their back end system online after the ability to place new orders has been turned off.

Though it is not ready as of this writing my hope is that I'll be in a position to put out an updated version of Emulator Enhancer with a different payment provider prior to the proverbial hammer falling. As promised last November this update will be provided free of charge to all those with valid v3.x licenses. The new release and associated emulators will require a Mac that supports macOS Mojave; if you have an older machine and you've been holding off buying a license then I'd encourage you to do so before the opportunity goes away forever.


November 18th, 2018

The emulators on this site have some minor visual glitches under macOS Mojave. I was hopping to release a quick fix, but after some investigation it has become apparent that full resolution will require migrating the existing video renderer to Metal. This work is now in progress, and while I don't have a release date or even a timeline yet I can say that the changes will be a free upgrade for all existing Emulator Enhancer 3 customers.


May 26th, 2018

Today marks the release of Brain Box v1.0, a set of educational games aimed primarily at children, though equally good for those of other ages seeking some mentally stimulating procrastination. The current release features seven games, and if successful I plan to add more in due course.


March 30th, 2018

Emulator Enhancer v3.0.1 is now available.

  • Added a new aspect ratio preference to restrict window sizes to multiples of the emulated display.
  • Fixed a cosmetic issue where emulators would fail to exit full screen mode properly when a ROM was closed with the Command-W shortcut.
  • Resolved an issue that caused PS4 Dual Shock controllers to crash Emulator Enhancer.
  • Improved support for HID hat switches (RetroBit USB Adapter et al).

Mugrat v0.4.5 is now available.

  • Fixed an issue with the Open dialog box that caused a number of valid Coleco ROMs to be filtered incorrectly.
  • Fixed an issue where freeze states would silently fail in certain circumstances.

Oric v1.8.0 is now available.

  • Fixed a problem that caused the CLOAD/CSAVE commands to fail in certain circumstances. These commands now use the directory ~/Library/Application Support/Bannister/Oric/Files/.
  • Added support for gzip-compressed tape files.
  • Added support for disabling individual sound channels.
  • Fixed an issue where freeze states would silently fail in certain circumstances.

Oswan v0.8.3 is now available.

  • Fixed a problem where a malformed preferences file could cause the emulator to crash when opening a new ROM.
  • Separated mappings for the two sets of directional controls.
  • Added support for automatic rotation of video mid-game (Rockman & Forte).
  • Added a keyboard override for rotation if the emulator fails to switch properly.
  • Saved states are now compressed with gzip.


March 10th, 2018

After a decade-long hiatus I'm delighted to announce new releases of the twenty-seven different emulator projects that I maintained during the noughties. The updates utilise a new 64-bit Cocoa replacement for my shell library that I've been slowly putting together over the last few years. I appreciate I'm a little behind the times (people who point this out will be nominated for the ice bucket challenge) but I figure that it's better to release late than never. They are designed to run on macOS 10.11 and later, and my plan is to keep that minimum requirement for the foreseeable future as my elderly but perfectly serviceable Mac Pro doesn't support anything newer.

As in times past the standard versions of these ports are completely free. Those of you who want more functionality have the option of installing Emulator Enhancer 3.0, which adds a number of extra features including HID device support, Full Screen Mode, Network Play, and a graphical Recent Games window. EE3 is available at no charge to EE2 customers who purchased on or after January 1, 2017.


December 23rd, 2017

I’m trying to get back in touch with Hiroki Kobayashi, once known as PB1400c, and administrator of an Japanese emulation page. The last email I have is and is bouncing. If anyone knows him please put us in contact.