Software

November 18th, 2021

For ten days only, all three of my Retro Game Bundles are on sale at HALF PRICE – in other words, you can get ten classic game remakes for just $4.99. Don’t miss out!

  • Bundle 1: Dangerous Maggots, Fascinating Fruit, Little Green Balls, Magnificent Ball, Meteor Field, Paddy the Plumber, Pompom Invaders, Ranger Jim, Shaded Bricks, Space Diamonds
  • Bundle 2: Atomic Linking, Enigmatic Blocks, Fox and Pigs, ICBMs Inbound, Ice Squishing, Leaky Nuts, Triple Tint, Vampire Riches, Wacky Snake, Western Galaxy
  • Bundle 3: Ancient Tails, Bright Stones, Burning Turkey, Chicken Rocks, Galactic Dodgems, Hedgehog Happening, Nostalgic Maze, Retro Air Hockey, Shining Gold, Traffic Prince

 

July 4th, 2021

I've pushed a couple of updates to Superior Solitaire over the last few weeks. The latest release supports Canfield, FreeCell, Golf, Klondike, TriPeaks, Pyramid, Westcliff, and Yukon Solitaires. Thank you to everyone who's offered feedback and suggestions; I really appreciate the help and support.

Screenshot

 

June 6th, 2021

This week's project is a replacement for one of the few things I needed to use Windows for. Superior Solitaire is a straight-forward version of the classic card game with no ads or in-app purchases. It is available today on the App Store for macOS, iPad, and iPhone.

Screenshot

 

May 30th, 2021

My latest creation is Anagram Master, a simple utility for building phrase anagrams on macOS. Thirty years ago I spent hours playing around with a command-line equivalent called Ars Magna; hopefully my version will provide an equal measure of amusement to the masses.

In other news, I've launched a YouTube Channel to show off my game projects. If you're even remotely interested in such things please subscribe.



May 13th, 2021

I'm excited to announce the immediate availability of Ancient Tails, my thirtieth and final planned classic game remake. This one is my most elaborate yet; it includes specially commissioned sprite animations, seven unique music tracks with a cohesive theme, five different level backgrounds, and over forty sound effects. It is available on its own, or as part of a ten game bundle.

Screenshot

Separately, on a closely related note, if you're a Facebook user, it'd help me a lot if you could like and share the page for the games project. Please also invite anyone that you think might be interested.

 

May 1st, 2021

All of the emulators on this site have been updated to run natively on Apple Silicon. Individual download links have been refreshed, and I've made all twenty-six available in a single archive for those who want them all.

There's not a lot of real world gain in going native unless you habitually run old games at ten or fifteen times actual speed, but it'd be remiss of me not to record the significant performance boost in BSNES; in my tests a cloud-hosted Apple Silicon Mac Mini was able to maintain a steady 150fps using the accuracy core, some fifty percent faster than a 2020 Mac Pro.

Separately, all of my game remakes now include licensed music. If you have the opportunity to help me promote these titles, I'd really appreciate it; as of this writing they're not even close to covering costs, which is a pity given how much time and effort has gone into them.

 

March 14th, 2021

I've been continuing to work on my classic game remakes over the last month. Bright Stones and Burning Turkey are the latest additions to the roster, which now comprises twenty-seven titles in total. Separately I've added background music to Dangerous Maggots, ICBMs Inbound, Meteor Field, Pompom Invaders, Triple Tint, and Vampire Riches. Game updates are free of charge for existing customers.

On a completely different subject, I've had a number of questions about the status of my emulation projects, and in particular whether I intend to update them for Apple Silicon. The short answer to this is yes, but I'm waiting on Apple to deliver a new 15"/16" laptop before I take the proverbial plunge. While I've not tested them myself I've been told that the current versions work without issue under Rosetta 2.

 

February 15th, 2021

By popular demand my games are now available for iPhone and iPad. If you enjoy them it'd be great if you could help me spread the word; I've set up a Facebook page, and likes and shares would be very much appreciated.

 

January 3rd, 2021

As it wasn't possible to do all that much over the holiday period I decided to work on some more classic game remakes. The first to go live is Retro Air Hockey, an electronic mouse-controlled version of the table game of yore. I have three more projects in various stages of gestation that should be available over the next few weeks. The full collection can be found at RetroGamesForMac.com, and as ever I very much appreciate all support.

 

December 20th, 2020

New today is Traffic Prince, my twenty-first classic game remake. This one reimagines a well known road crossing game of yore; I hope you enjoy it.

 

November 20th, 2020

For the next ten days I've reduced the price of my two classic game remake bundles by 20%. If you've been holding back on giving these a try, then now's the time.

  • Bundle 1 includes Dangerous Maggots, Fascinating Fruit, Little Green Balls, Magnificent Ball, Meteor Field, Paddy the Plumber, Pompom Invaders, Ranger Jim, Shaded Bricks, and Space Diamonds.
  • Bundle 2 includes Atomic Linking, Enigmatic Blocks, Fox and Pigs, ICBMs Inbound, Ice Squishing, Leaky Nuts, Triple Tint, Vampire Riches, Wacky Snake, and Western Galaxy.

Individual games remain available for $1.99 each. Thank you in advance for your support.

 

November 14th, 2020

I'm delighted to announce a major update to Ice Squishing, my fast-paced remake of Pengo for macOS. The new version adds specially commissioned music and sound effects, and is available now on the App Store.

 

October 4th, 2020

I'm thrilled to be able to announce RetroGamesForMac.com, a collection of twenty old-school games for macOS 10.12 or later. I've tried to capture the essence of the eighties with these projects, and I hope you'll be satisfied with the results.

Screenshot

If you're interested in this series, please do follow the dedicated page I've set up on Facebook. I've got some updates in the pipeline that I'll be talking about there in due course.

 

July 26th, 2020

I've really enjoyed working on games again after a hiatus of more than twenty years, but after two months and change of full time effort I've remembered exactly why I decided not to pursue software engineering as a career!

It's time to do something else for a while, but before signing off I'd like to announce four more titles in my classic remakes series: Atomic Linking, ICBMs Inbound, Ice Squishing, and Leaky Nuts. All are available from the App Store.

 

July 5th, 2020

For the last little while I've been putting quite a bit of time into a series of classic game remakes for macOS. As of this writing ten are available on the App Store; you can learn more about them and find download links on my games page. All ten can be purchased as a bundle for just $9.99.

 

May 19th, 2020

Audio Overload 2.2.1 is now available. The new release adds support for a few additional types of .vgm file, and fixes a number of minor bugs.

 

May 15th, 2020

Cacophony 2.0.1 is now available. This release adds a "Save Selection As" command and resolves a cosmetic bug when deleting the final portion of an audio file. The latter came to light when editing the soundtrack for a rather jolly organ video.

 

May 6th, 2020

I'm pleased to announce the immediate availability of Audio Overload 2.2 for macOS. This release brings a few small changes to the interface, higher resolution icons, and controls for adjusting playback speed and pitch. I've also moved distribution to the Mac App Store for ease of installation and updating.

 

May 2nd, 2020

Eighteen years ago I developed a basic sound editor as a university project. The original version of Cacophony was not compatible with OS X 10.7, and while I began work on a Cocoa-based rewrite it quickly fell by the wayside due to other priorities. I continued to poke around with it on occasion, but it was a private sandbox project rather than something I that I expected to see the light of day.

On March 27th, Ireland went into lockdown, gifting me a few hours each evening (and entire weekends) with no scheduled activity. I decided to put the lion's share of this time into getting the code to a level where it could be released to the general public, and today I can share the results: Cacophony 2.0 is now available from the Mac App Store.

I've been using it myself over the last while in the production of music videos for my church, and I can't wait to see (and hear) what other people do with it.

 

April 28th, 2020

BSNES v0.7.1 is now available. This release resolves a compatibility issue with macOS Catalina and adds upscaled icons for people using retina displays.

 

December 14th, 2019

I'm delighted to announce that a major update for my emulator shell is now available, adding support for macOS Catalina and significantly improving support for macOS Mojave. The links on the right hand side of this page have been updated.

The main changes in this release are as follows:

  • Added new Metal video renderer. The old OpenGL code has been removed.
  • Fixed a number of visual glitches in the Preferences window on newer systems.
  • Fixed a number of issues with video display on newer systems.
  • Added support for Dark Mode on newer systems.
  • Added code to stop the display going to sleep when an emulator is running.
  • (EE only) Fixed a typo that made the Xbox 360 Controller family unusable with Emulator Enhancer. This will likely resolve issues with other analog controllers too.
  • (EE only) Added support for multi-device HID adapters (such as Mayflash Retro Controller Adapters).
  • (EE only) Fixed an issue where establishing a network connection sometimes failed for no reason.
  • (EE only) Resolved an issue where Quick Freeze (etc) could only ever be used once from a USB controller.
  • (EE only) Switched payment processing system from eSellerate to Paddle. Please note that existing EE3 serial numbers will not work in this release. To upgrade, go through the purchase process as normal but enter your valid EE3 serial number in the coupon code field; this will allow you to complete the registration process at no cost.

There are also a few minor changes to individual emulators, as follows:

  • (fMSX) Updated to core version 5.4.
  • (Handy) Added a button to rotate the display.
  • (Handy) Fixed an error in the display of the lynxboot.img path.
  • (Horizon) Added a display of the file path to I/O error messages.
  • (Neopocott) Added an option to force Black & White mode.
  • (O2Em) Fixed a keyboard mapping bug that made the letter 'A' unusable.
  • (TEO, Thom) Added missing "CNT" key mapping.

Separately, pursuant to the request of Kev Thacker I have retired my macOS port of Arnold. Kev is now maintaining his own build, and I'd encourage readers to migrate as it has some significant improvements to the underlying CPC emulation that were not available at the time my version was developed.

 

November 2nd, 2019

I'm pleased to announce the immediate availability of Audio Overload 2.1 for macOS. The main change in this release is a 64-bit rewrite of the user interface code, though I have made some additional changes under the bonnet as follows:

  • Overhauled the Orchestra-90 playback code. The result isn't perfect yet but it sounds far closer to the real thing than in previous releases. I'd like to acknowledge Jon Bokelman for providing invaluable assistance with my understanding of the format.
  • Added support for newer versions of the VGM file format, and hooked up a number of chips that were already supported for other file formats. VGM playback now supports the AY8910, HuC6280, SAA1099, SN76496, Y8950, YM2149, YM2151, YM2203, YM2610, YM2612, YM3526, and YM3812. Files using unsupported chips will display a warning.
  • Fixed a divide by zero crash in the MOD playback code.
  • Added a new "Aggressive Amplification" option. This is a variant on the existing normalise option that will keep the volume level as loud as possible using a rolling two second window. This may be useful for tracks with dramatic volume changes; it is turned off by default.
  • Exporting of WAV files will now automatically stop if the end of the song is reached and/or there is no output for five seconds.
  • Updated to zlib 1.2.8.

I'd also like to share a status update on updated versions of my various emulator ports. The metal-based video renderer is working after a fashion, but there are some problems with it that are holding up a new public release. Work continues, and should increase in pace now that I've managed to get Audio Overload out the door. I'll share more updates as soon as I can.

 

April 2nd, 2019

Two weeks ago I received an email advising me of the closure of eSellerate, a payment processing platform used by all existing versions of Emulator Enhancer. As a direct consequence of this I'm sorry to announce that after June 30th, 2019 it will no longer be possible to purchase licenses for Emulator Enhancer releases up to and including v3.0.1. It may or may not be possible to reactivate existing licenses after that date; this will depend on whether the eSellerate team keep their back end system online after the ability to place new orders has been turned off.

Though it is not ready as of this writing my hope is that I'll be in a position to put out an updated version of Emulator Enhancer with a different payment provider prior to the proverbial hammer falling. As promised last November this update will be provided free of charge to all those with valid v3.x licenses. The new release and associated emulators will require a Mac that supports macOS Mojave; if you have an older machine and you've been holding off buying a license then I'd encourage you to do so before the opportunity goes away forever.

 

November 18th, 2018

The emulators on this site have some minor visual glitches under macOS Mojave. I was hopping to release a quick fix, but after some investigation it has become apparent that full resolution will require migrating the existing video renderer to Metal. This work is now in progress, and while I don't have a release date or even a timeline yet I can say that the changes will be a free upgrade for all existing Emulator Enhancer 3 customers.

 

May 26th, 2018

Today marks the release of Brain Box v1.0, a set of educational games aimed primarily at children, though equally good for those of other ages seeking some mentally stimulating procrastination. The current release features seven games, and if successful I plan to add more in due course.

 

March 30th, 2018

Emulator Enhancer v3.0.1 is now available.

  • Added a new aspect ratio preference to restrict window sizes to multiples of the emulated display.
  • Fixed a cosmetic issue where emulators would fail to exit full screen mode properly when a ROM was closed with the Command-W shortcut.
  • Resolved an issue that caused PS4 Dual Shock controllers to crash Emulator Enhancer.
  • Improved support for HID hat switches (RetroBit USB Adapter et al).

Mugrat v0.4.5 is now available.

  • Fixed an issue with the Open dialog box that caused a number of valid Coleco ROMs to be filtered incorrectly.
  • Fixed an issue where freeze states would silently fail in certain circumstances.

Oric v1.8.0 is now available.

  • Fixed a problem that caused the CLOAD/CSAVE commands to fail in certain circumstances. These commands now use the directory ~/Library/Application Support/Bannister/Oric/Files/.
  • Added support for gzip-compressed tape files.
  • Added support for disabling individual sound channels.
  • Fixed an issue where freeze states would silently fail in certain circumstances.

Oswan v0.8.3 is now available.

  • Fixed a problem where a malformed preferences file could cause the emulator to crash when opening a new ROM.
  • Separated mappings for the two sets of directional controls.
  • Added support for automatic rotation of video mid-game (Rockman & Forte).
  • Added a keyboard override for rotation if the emulator fails to switch properly.
  • Saved states are now compressed with gzip.

 

March 10th, 2018

After a decade-long hiatus I'm delighted to announce new releases of the twenty-seven different emulator projects that I maintained during the noughties. The updates utilise a new 64-bit Cocoa replacement for my shell library that I've been slowly putting together over the last few years. I appreciate I'm a little behind the times (people who point this out will be nominated for the ice bucket challenge) but I figure that it's better to release late than never. They are designed to run on macOS 10.11 and later, and my plan is to keep that minimum requirement for the foreseeable future as my elderly but perfectly serviceable Mac Pro doesn't support anything newer.

As in times past the standard versions of these ports are completely free. Those of you who want more functionality have the option of installing Emulator Enhancer 3.0, which adds a number of extra features including HID device support, Full Screen Mode, Network Play, and a graphical Recent Games window. EE3 is available at no charge to EE2 customers who purchased on or after January 1, 2017.

 

December 23rd, 2017

I’m trying to get back in touch with Hiroki Kobayashi, once known as PB1400c, and administrator of an Japanese emulation page. The last email I have is @nn.iij4u.or.jp and is bouncing. If anyone knows him please put us in contact.